Nothing beats the original. This is my childhood. A man transformed and trapped inside a machine. His soul still intact.
In mid-2024, I began modelling the character, relying extensively on movie stills as reference material. The process took about four to five months, with frequent back-and-forth between Maya and Blender to complete the intricate modelling. The face was sculpted in ZBrush, using whatever reference I could find to capture Peter Weller’s distinctive features beneath the visor. It was also rigged by Stefan de Kock with the hip holster setup and animation being particularly satisfying to play with.
I could, and probably will, still add more poses and renders. But for now, I feel it's time to move on. I wanted to animate the character, but I also feel quite satisfied with where it is and happy to leave it at that. This was a blast, but man, was this also exhausting. To all the fans of RoboCop, I certainly hope I did it justice.
To those who have yet to see the movie: you officially have homework.
The final model has just over 923K polygons and around 100 UDIM tiles.