I had the opportunity to develop a number of game character assets into high resolution animation versions for cinematics. Following the original concepts and styles, characters were remodeled and rigged, textured, had clothing made for simulation and then fur added as a final touch. The interaction between the cloth simulation and fur was an interesting challenge, but handling the entire process was fun nonetheless.

The simplest of all of them was this tiny little mole 'teddy bear'. Fur generated and groomed in Houdini.